LÉO MALLET

My name is Léo Mallet, a 3D Artist & Digital Artist based in France, with a focus on the creation of photorealistic food visuals and interactive 3D experiences.
I also design
brand products.
I use ZBrush, Cinema 4D, and Octane Render to produce immersive and realistic renderings, which I have mastered to optimize my creation and product processes.
Besides, I am also able to integrate
Generative AI workflows into my projects.
I work and conduct in-depth research on Gaussian Splats, an emerging technology that makes 3D interactive and immersive.
I am dedicating significant
research and development efforts to exploiting its full potential, refining its realism, and optimizing data density to achieve even more accurate, vivid, and high-quality renderings.
My goal is to push the boundaries of digital culinary realism and explore new forms of interactivity between 3D, technology, and food.